I have a massive fascination with the obscure. Things that time forgot, media that was never picked up by a wider audience, weird oddities of creativity and insanity. Not all of it is good (much of it is not) but it's all got some kind of soul behind it. I like knowing about weird things that time forgot, it's a little obsession of mine. It's why I take such an interest in lost media as well, it's just interesting to learn about the stuff that time forgot.
Thursday, July 31, 2025
Dev Diary - Play again after sunset!
I have a massive fascination with the obscure. Things that time forgot, media that was never picked up by a wider audience, weird oddities of creativity and insanity. Not all of it is good (much of it is not) but it's all got some kind of soul behind it. I like knowing about weird things that time forgot, it's a little obsession of mine. It's why I take such an interest in lost media as well, it's just interesting to learn about the stuff that time forgot.
Monday, June 16, 2025
BLEEDING SIN - A GAME OF BLOOD AND BENEDICTION
The halls of Thorian's great cities crawl with all manners of ghoulish beast. Vile infected, loathsome heretics, and accursed wretches. But hidden amongst these nightmares are secrets lost to time, treasures of great prospect, and maybe even hope for the future of it's people. Thus, it is no surprise many covens of warriors venture deep into the annals of these vast cities, seeking answers in these hidden hamlets and unknown dwellings. Whether they seek to spill blood, spread rot, burn it all down, or simply to find who they are, these warriors fight on all the same, their paths marked by the bodies of those who failed before them. There is no truth in safety, only through blood shall we find salvation.
SIN. BLEED. ROT.
Bleeding sin is a skirmish game that pits covens of vampiric warriors in a battle against each other, encroaching beasts, and their own minds. Set in a gothic fantasy setting heavily inspired by works like Bloodborne, Bleeding sin creates a pvpve skirmish experience that forces the player to make hard decisions and be careful with their movements, as any wrong move could spell doom for the whole team.
This is the first public playtest release, so the game is still being worked on and updated. More content will be added to it in the future and adjustments will happen to current rules. It’s my first game project so theres plenty of janky writing or weird rules interactions I may have not noticed. If you spot anything weird or strange message me!
Link to all the rules are up in the top bar. Plus some useful graphics like team sheets, a reference sheet, and more. They’re all free so check them out!
Monday, March 17, 2025
Darkeaten Dev Diary - Dr Strangeblood or: How I Learned to Stop Worrying and Love the Psalm
Saturday, February 15, 2025
Darkeaten Dev diary - Game writing, inspiration and burnout
Hey, just as I used to on the original blog on the comic site, I want to get into the habit of posting monthly dev diaries to talk about what I've been doing. These will come out on the 15th of every month, and will probably involve me talking about what's going on in my head around the time. So lets get into the meat of it, shall we?
So I've been working on concepts for some kind of skirmish game in Darkeaten, which feels like a fun project to take on. I've always wanted to make something to play this setting in, as even though it's supposed to be agnostic and used for whatever, it's definitely fun to play a game made for a specific setting instead of trying to shoehorn it into a preexisting game.
But for what I've got right now, for basic ideas, I'm envisioning a stressful little skirmish game about managing your team's blood and stress, while fighting off both another player and npc monsters that spawn around the map. Kind of a PvEvP experience if you will. I've written up a rudimentary system for how blood will work as a resource, acting as both your leader's health and their source of magic.
I've also written up a pretty good idea of the stress system, I want it to act as a sort of ticking clock that puts literal stress on the player. Trying to find a good in between of pressure and fun, letting people do cool things and not be punished hard for it.
As for other ideas for it, I'm working through concepts for team customization, having both choice over a blood type and a faction, which can make for a lot of unique combinations of team. Plus giving freedom of choice on your main Strigoi character and how kitted out they are. I want to implement as much stuff from the zine as possible, so if you see something you like in it you can recreate it in the game.
I've got lots of inspirations for it brewing, taking little things from other skirmishes I like and putting them in a boiling pot with my own ideas. I've been looking at a lot of stuff from Necropolis, OPR quest, Forbidden Psalm, Necromunda, just to name a few. Taking inspiration while still making it uniquely it's own thing. I want it to feel a lot like Darkest Dungeon in a way, where you take a group of warriors into an unknown land filled with monsters who want to kill them, and manage their tools and stats like a house of cards. One wrong move and the team could crumble under it's own weight.
Outside of the game, I've been working on new world concepts and ideas. I've been trying to structure a concept for more wild and bestial races to exist within the setting, outside of just basing them off of the infection. I've been ruminating on the idea of the "Clotborn", people born with more or thicker blood who take on bestial aspects of some kind, normally of a blood-sucking nature. I want things like Orcs to exist within the setting but I want them to be more unique. I like the idea of people who look like Leeches or mosquitos, and obviously bats. Giant Lamprey men stalking the foggy swamp around Stagetin, or tribes of orc-like bat people in secluded tribes on Thorian's outer islands. I want to expand on it more in some way but not fully sure yet. Just feels a bit restrictive if everyone is either humanoid or infected in some way.
I plan at some point in the future releasing a sort of sequel to the zine with more specifics and new ideas I've thought up, plus some stuff from friends and whoever wants to contribute, a sort of community book of stories, artwork, and ideas. So if you have anything cool you want to share, send it over to me! I'd love to see it.
In other more discouraging news, I think I'm putting the comic on indefinite hiatus for now. after the few months I was putting it out weekly, I felt really burnt out on it, and when I do bring it back I don't plan on doing the weekly schedule. I found myself dreading putting out more pages, and my art and writing style is evolving so fast that I don't think I can really promise to put it out any time soon in good conscience, as I'd want to redo a good chunk of the chapter I'm on before I continue. It's not a project I want to abandon, I have a very cool story I want to work more on, but I'd rather not dread making something that started as a little side project, you know? I think I'll focus on stuff like the zine and game where I can flex my writing as much as my art. It's faster and less mentally intensive on me.
I think that's all for now. Going to be working on lots of these ideas to try and extend them further, I feel like it's going to be a pretty cool year for Darkeaten stuff, so stay tuned!
Sunday, February 2, 2025
Creating Characters in the Darkeaten setting
Hello, now that I've finished the zine I want to make a little guide for those of you who want to convert/make custom characters within the Darkeaten setting. Kitbashes, Ocs, rpg characters, etc. As always, this is just a stencil, and take these tips as you'd like. Rules are meant to be broken.
A good way to come up with a character is to simply randomize them on the on the document below! just roll a few d6s and boom you have a character. it's easy and free to use for when you have no clue where to start.
If you're more interested in specifics, I got some more info below.
My first tip when making a character is to determine what kind of character they are, a hunter, infected, pyromancer, something inbetween? this will determine the aesthetic design of the character in general, as they all have pretty different looks.
Any church based character will normally be clad in red. Red is the holiest color, as it is the color of blood, so use it as much as you can to show the holiness of the character. Any armor plates will normally contain lots of curved aspects to them as well, as curves denote holiness. Of course, you need blood, bloody makeup, dripping from the mouth, on the hands, wherever. Pennant characters tend to have lots of barbed wire around their bodies, and may even exhibit the pointed pennant helmet in some occasions. Add runes here and there, do whatever you see fits the concept.
Infected are much more fun, as you're free to do almost anything you want. Infected can be anything from standard zombies to canine beasts to even trees or metal. Infected can even look completely normal, with only warped minds and insides. The only constant with infected are their orange eyes. Orange is the key color of infected, and should be used to accentuate certain infected parts of them. Other than that, go wild! make something crazy and monstrous. Create your own custom strain with their own dreg lord to lead it. Do whatever you want
Fleshmelders are another opportunity to get creative, as they can have weird additions to their bodies and strange metallic growths going in different directions. Not all mechanical parts on their body have to make sense, or even lead anywhere, many have wires that flow in and out of their skin needlessly. Additional arms and syringes containing strange fluids also are commonplace, as is the use of warped bones on the outside used of the body as armor or augmentation. Skin stitched clothing is also very common, even sometimes containing faces of those harvested. Other than that, just place metal spikes where you see fit, jutting from the skin in random directions.
The only other tips I can give are to make your character exhibit their city. Characters from Invale will be wearing heavy clothing, and characters from Agota will wear light clothing. Many citizens exhibit their cities, as it's were they will spend their entire life, so get creative with it! Also, anything gothic or punk adds a lot, corsets, studded belts and bracelets, lots of piercings, crazy hairdos, etc. Those are optional but add to the aesthetic of the character, darkeaten is a punk fantasy setting after all
That's all for now. Go make some characters! If you do, send them over to me at any of my socials so I can see them, I'd love to see what you make! And feel free to ask any questions you've got, I'd love to answer any character creation conundrums you have.
Saturday, February 1, 2025
Darkeaten zine out NOW!!
“Prayer is my blade and it is soaked with the blood of the saints before me.”
-Unknown
Thorian Bleeds, o holy hunter.
Will you be it's salvation...
or it's executioner?
Wednesday, January 29, 2025
Dev Diary - Play again after sunset!
TODAY'S LISTENING Hey, it's been a bit. I've got a ton of stuff floating through my head recently, and I think a dev diary...

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TODAY'S LISTENING Hey, it's been a bit. I've got a ton of stuff floating through my head recently, and I think a dev diary...
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Hello, now that I've finished the zine I want to make a little guide for those of you who want to convert/make custom characters within...
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Hey, just as I used to on the original blog on the comic site, I want to get into the habit of posting monthly dev diaries to talk about wh...