Hey, just as I used to on the original blog on the comic site, I want to get into the habit of posting monthly dev diaries to talk about what I've been doing. These will come out on the 15th of every month, and will probably involve me talking about what's going on in my head around the time. So lets get into the meat of it, shall we?
So I've been working on concepts for some kind of skirmish game in Darkeaten, which feels like a fun project to take on. I've always wanted to make something to play this setting in, as even though it's supposed to be agnostic and used for whatever, it's definitely fun to play a game made for a specific setting instead of trying to shoehorn it into a preexisting game.
But for what I've got right now, for basic ideas, I'm envisioning a stressful little skirmish game about managing your team's blood and stress, while fighting off both another player and npc monsters that spawn around the map. Kind of a PvEvP experience if you will. I've written up a rudimentary system for how blood will work as a resource, acting as both your leader's health and their source of magic.
I've also written up a pretty good idea of the stress system, I want it to act as a sort of ticking clock that puts literal stress on the player. Trying to find a good in between of pressure and fun, letting people do cool things and not be punished hard for it.
As for other ideas for it, I'm working through concepts for team customization, having both choice over a blood type and a faction, which can make for a lot of unique combinations of team. Plus giving freedom of choice on your main Strigoi character and how kitted out they are. I want to implement as much stuff from the zine as possible, so if you see something you like in it you can recreate it in the game.
I've got lots of inspirations for it brewing, taking little things from other skirmishes I like and putting them in a boiling pot with my own ideas. I've been looking at a lot of stuff from Necropolis, OPR quest, Forbidden Psalm, Necromunda, just to name a few. Taking inspiration while still making it uniquely it's own thing. I want it to feel a lot like Darkest Dungeon in a way, where you take a group of warriors into an unknown land filled with monsters who want to kill them, and manage their tools and stats like a house of cards. One wrong move and the team could crumble under it's own weight.
Outside of the game, I've been working on new world concepts and ideas. I've been trying to structure a concept for more wild and bestial races to exist within the setting, outside of just basing them off of the infection. I've been ruminating on the idea of the "Clotborn", people born with more or thicker blood who take on bestial aspects of some kind, normally of a blood-sucking nature. I want things like Orcs to exist within the setting but I want them to be more unique. I like the idea of people who look like Leeches or mosquitos, and obviously bats. Giant Lamprey men stalking the foggy swamp around Stagetin, or tribes of orc-like bat people in secluded tribes on Thorian's outer islands. I want to expand on it more in some way but not fully sure yet. Just feels a bit restrictive if everyone is either humanoid or infected in some way.
I plan at some point in the future releasing a sort of sequel to the zine with more specifics and new ideas I've thought up, plus some stuff from friends and whoever wants to contribute, a sort of community book of stories, artwork, and ideas. So if you have anything cool you want to share, send it over to me! I'd love to see it.
In other more discouraging news, I think I'm putting the comic on indefinite hiatus for now. after the few months I was putting it out weekly, I felt really burnt out on it, and when I do bring it back I don't plan on doing the weekly schedule. I found myself dreading putting out more pages, and my art and writing style is evolving so fast that I don't think I can really promise to put it out any time soon in good conscience, as I'd want to redo a good chunk of the chapter I'm on before I continue. It's not a project I want to abandon, I have a very cool story I want to work more on, but I'd rather not dread making something that started as a little side project, you know? I think I'll focus on stuff like the zine and game where I can flex my writing as much as my art. It's faster and less mentally intensive on me.
I think that's all for now. Going to be working on lots of these ideas to try and extend them further, I feel like it's going to be a pretty cool year for Darkeaten stuff, so stay tuned!









